Colobot: Gold Edition is an enhanced version of an underrated programming game named Colobot. We received Colobot’s source code eleven years after its release. We endeavor to make our project multiplatform, moddable and, as in the case of EPSITEC‘s original Colobot, educational. We think this RTS game is the best strategy game of all times thanks to its programming aspects! On this game portal, you can download the game Colobot free torrent. The full game Colobot was developed in 2001 in the Real-time strategy genre by the developer ICC & TerranovaTeam for the platform Windows (PC). At the moment latest version: Full Game, rating: rate.
Compile and install instructions Source and data filesColobot source files can be downloaded from Github repository. You can either downloadthe repository as a ZIP archive, or, clone the repository using git or a GUI frontend for git.Make sure that once you download/clone the repository, you have the needed data files in data/ subdirectory.These filesare provided as git submodule, hosted at a separate Github repository.If you don't have them, you can either download the repository manually and unpack its content into data/ or,if you're working with git cloned repository, git submodule update -init will download the data submodule repository. Important notesIt is highly recommended that while compiling, you do an out-of-source build, that is create a separate directory where all build fileswill be created. This isolates the generated CMake files and makes it easy to clean them (simply remove the build directory)as CMake lacks 'make clean' command.As of 0.1.2-alpha, running the game with source data directory is no longer supported as the data filesare now generated to support multiple languages. You have to perform installation, at least of the data files, to a destinationdirectory. If you fail to do that, and try to run the game with source data directory, the game will run, but you will not be able to accessany of the missions. Compilation Compiling on WindowsThe recommended way of compiling for Windows is using Linux in a cross-compilation environment called MXE.This is the way our build bot service prepares the release packages.You can also compile directly on Windows with MSYS2/MinGW-w64 or MSVC 2013 but this is a bit more difficult to set up.
Cross-compiling using MXEMXE (M cross environment, ) is a very good cross-compiling framework, complete with a suite of librariesthat make it extremely easy to port applications to Win32. It runs on pretty much any.nix flavor and generates generic,statically linked Win32 binaries.
More information is available infile. Dungeon rampage. Compiling with MSYS2/MinGW-w64See the file for details. Compiling with MSVCAs of 0.1.5-alpha it's possible to compile binary with MSVC 2013.
See for details. Compiling on LinuxSince there are so many Linux flavors, it is difficult to write generic instructions.